The only problem with this is that the all the land masses are perfectly flush with the surrounding water making them look more like pieces of crumpled up green tin foil on a blue ball rather than continents and islands in water.
Well I noticed on another deviation that someone asked you about how you do textures and you said having anything more than a pixel of shading will only throw off the scale (by looking to deep or high when it's distorted and embossed). Here you have enormous mountains EVERYWHERE and not one cliff. Also on the top left land mass there are a number of places that have shadows running all the way up to the water and these part look like they're lower than the water. Defies physics. I'm not sure how to correct these though but I had a glance back through your other planets and it seems to me like you had a perfectly good system that looked great and you've been trying new things with this one but the old planets were awesome. "New Blue", "Across the Universe", "Gibbous Planet" and "Desert Planet" stock are all great. However none of them have water so that could be where the problem lies. Maybe use a layer mask to select the land masses on their own and emboss some parts around the edges. Basically what you have is this [link] but I personally think you want something closer to this [link] .
You're probably right. I was never particularly in love with this planet, which is probably why I never tried this style again. Still, I probably could've done a better job if I had taken a bit more time. Thanks for the tips, I'll have to keep them in mind the next time I try something like this.
Space art is all about trying different variations. If it wasn't we'd all be doing the same thing and it would be super boring. Each attempt at something new teaches us something new. At least that's what I think. Anyways, you're alot better than me so I'm probably not the best to be listening to. I can't take my own advice most of the time