Just some practice with planets and field of vision/focus.
Rip it apart.
EDIT: Its not blurry anymore... I guess it isn't particularly realistic, and I'm no so sure I used it correctly here anyway.
EDIT AGAIN: Fixed up some small things like compositional issues
NP! I like it, especially the planet and as it's a big planet as in the pic the shadow which is perfect should have more details like when to duplicate it then move it downer in smae direction with less opacity.
Good stuff. How exactly do you make your planets surface texture? It looks much better than what I work with. Is there a tutorial out there (aside from the earth-like planet ones)?
Well my planet creation process is pretty long and involved, and no two of my planets are made exactly the same way. Basically though, I get a few very high resolution textures that I feel would look realistic as a planet's surface and then use the close stamp tool to blend them together. Making any planet is basically the same as making an earth-like planet, but with different colors. I've found that in many cases, keeping the original colors of the texture works very nicely and looks the most natural, with some slight changes for lighting and to make it fit better with the rest of the image. The more you tweak your planet, the better it will look. As they say, time is money. The more time you spend on it, the closer it will come to looking like what you want. If you have any other specific questions, feel free to note me!
but
The outer glow goes a bit too far round the planet for me
The more you tweak your planet, the better it will look. As they say, time is money. The more time you spend on it, the closer it will come to looking like what you want.
If you have any other specific questions, feel free to note me!